The Wreckage of the Narcissist

  The Wreckage of the Narcissist Photo by  Marek Piwnicki  on  Unsplash Narcissism is insidious. Here you are cruising through life on a highway and things are going pretty good. There is the odd curve every now and then but it’s no problem for you to navigate through them. You feel quite confident you have this life driving thing figured out. Then one day you meet someone who creates this whirlwind of a situation when you first get together. It’s exciting, it makes you feel alive and excited. Your car is now speeding on that highway, but boy does it feel good to throw caution to the wind and push down that gas pedal. After a while, they start growing complacent with their ‘be on best behavior so the little potholes in the road that were there when they were testing you in the beginning have now turned almost crater like from their random temper outbursts. Still, the potholes aren’t all that common and you can typically steer around them, so you aren’t bothered by those red flags too m

Narcissistic Satanic Witches

 Narcissistic Satanic Witches and their Hunger Games

Photo by Erik Mclean on Unsplash

They cackle as they put their plan into motion. The idea of taking an empath and turning them inside out is utterly delightful. The narcissistic witches unthatch their plan of ruin on the unsuspecting. It is a game that will push you to the edge of your psychology and it get’s worse and worse with each new contestant who is elected into the game.

The contestant before I, was WG. He’s a changed man since then and strangely enough it’s impossible to get the answer as to what exactly happened to him. Good or bad — he’s a new man. From my perspective, it certainly changes you — it certainly stretches you beyond reason at times and there is certainly no regard for your privacy, your rights, or your freedoms. You are a pawn and nothing more.

Instructions:

The gameboard is real life it can happen at home, online, at work or wherever someone can be hired to perform a role.

The game pieces are you.

The money comes from your wallet.

The tokens are not evenly distributed.

The gameboard is skewed towards the veterans. This is a game where the contestant stands to only lose and not gain anything. There is nothing in this for the contestant — nothing but pain and costs.

It’s a game you are unaware you are playing — you suddenly find yourself in the middle of the surreal and you must do your best to hold your sanity while figuring out the plot and the players. Good luck as it is a secret mission and no one says anything on purpose. Everything you find out is through careful paying attention to inconsistencies and errors.

It’s a game designed to be nice to your face and terrorizing to your back.

It’s a cruel game set amongst the nefarious and rich, to see who truly runs the kingdom. Is it the hags? the hateful? The warriors? The Dreamers? or the Healers? Who is the true master of the kingdom?

Objective:

The objectives are that you must take the empath and change them. You have multiple fate cards that you select one of and your goal is to get the empath to that fate card.

Rules

To do this you can only communicate through suggestions. The play style is to utilize manipulation through the use of dark psychology to get the empath to the end of the game.

  • You cannot talk directly to the empath about anything that is going on. There is a strict no talking about current events that are in place.
  • All contestants must deny the existence of the game
  • All contestants must feign anger when asked if they are part of the game. All must deny the existence of one another and all must pretend that everyone is a stranger.
  • Only through storytelling and analogies can you influence the person's behaviors.
  • Use whatever means available which does not sabotage a fellow player or give away anything about that player

The player must make it thorugh the game and become whatever outcome you selected from the Fate card in the beginning of the game. Each Player must draw one FATE card from the pool and written on that card is the destiny you must make the empath become by the end of the game.

FATE CARDS

  1. Have the empath switch genders or change sexual preference to another gender
  2. Have the empath trauma bonded to you and become your personal servant
  3. Have the empath agree to give away half their house — Agent 69
  4. Have the empath agree to become a nurse to take care of all of the family members of the family like a good servant should.
  5. Have the empath pretend to be the leader so that they can take the fall when things in the kingdom go south and the wicked cops of the west show up.
  6. Convince the Empath that they are mentally ill so they check themselves into a hospital
  7. Have the empath lose their mind and get arrested
  8. Bonus: If the empath has agreed to let you live with him then you get to appropriate his property as your own through common laws
  9. Have a life insurance policy taken out on the empath for if the game drives them to suicide
  10. Lead the empath to their ruin by promising things and never delivering

BONUS FATE

If you uncover evidence that the empath is a criminal narcissist then you may utilize that knowledge to get the empath to one of the following fates.

  • Kill themselves for their sins
  • Turn themselves in for their crimes
  • Donate 20% of their income in perpetuity to a charity of your choice

Game Play Rules:

  1. You cannot tell the truth to the empath — lying is permitted and encouraged.
  2. You can only suggest and use analogies
  3. You cannot tell them what to do or how to proceed. It’s a game of free will and it is to prove superiority of intellect.
  4. You cannot acknowledge one another openly and you must deny the game and the group
  5. Anyone may use the console to communicate but all players get access to what is said by the empath
  6. You must give the empath nothing for their efforts.
  7. Only one ‘guide’ at a time can have access to the console under the guise of the ‘teacher’ or ‘therapist’ or ‘family’
  8. When the empath taps out and asks for a different teacher, therapist, or family member then there is a swap out for the next player up.
  9. Only manipulation can be used to influence the empath. Only hints at rewards with nothing truly delivered is offered.
  10. All methods of influence must utilize dark psychology to get the empath to do what it is that you want.

The use of dark psychology in this manner will help hone the satanic witches skillset of manipulation which is a lesser than magic that they use to handle social situations. Manipulation is seen as a form of magic for the coven and the master manipulator who wins this contest is the DeFacto leader until the next summer solstice.

The name of the game is to boost your ego points to Legendary egoist by using only manipulation to have an empath become someone completely different than they were while giving them nothing but abuse and horror in order to make those changes.

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